Friday, June 21, 2013

Arena matches

"For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria."

idk how I feel about this. Why not the debuff that is used in tournament play. Thought it was a stacking debuff to increase wow gold damage taken every minute after 15. I kinda rather have that because there have been plenty of times where as a healer ive been trained to 10% and escaped by the hair on my chin yet have come back and won (even in long matches)

increase to damage just seems a bit more fair. buff both teams damage, eventually the healers wont be able to keep up. This is more ideal for 3s I guess but you probably dont see many double dps games (vs double dps or vs healer/dps teams) lasting over 15. just my opinion. Also, scroll down really fast and look at names, all you see in purple and green.

Depending on what spec you play, KJC only affecting 1 spell is not an even trade off for no speed penalty. For raiding, the speed penalty has little to no effect if you have the forethought to not trigger it prior to being stuck in selling wow accounts the middle of fire: for PvP it is nice for kiting, but as soon as somebody puts a slow on you it is pointless (because multiple slow effects don't stack, current KJC will not have affected your speed if you get slowed by a player too). Your assertion that KJC only working on 1 spell is "more OP" is very situational. If you play a Lock you would know that (in PvE) moving while casting Soulstone for a Brez is very useful (don't want to stand in damaging mechanics and kill yourself trying to rez someone, do you?), you are REQUIRED to spam Drain Soul during execute phase as Affliction, as Demo you need to spam Soul Fire during execute phase also and if your pet dies you MUST resummon (though you are probably going to use insta-summon), and finally as Destro Chaos Bolt must be used often and always before max Embers.

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