At the start of Mists there was a noticeable ability prune, as some spells and attacks became exclusive to one spec or another. For example, holy took most of the healing spells we once had the possibility of draining our mana with. Not really a loss there. However, consider that when the spec walls went up, we managed to squirrel away Holy Wrath and Consecration from holy and retribution, and in turn retribution got sole custody of Exorcism and Inquisition.
To partially make up for losing access to these abilities, Mists introduced the new talent system with its various optional abilities. One moment you could have Speed of Light sitting on your bars, and then another moment it's gone because Pursuit of Justice and Long Arm of the Law are both sell wow accounts passive. Protection paladins can be assumed to have to deal with a Sacred Shield button, unlike holy and ret. And on fights like Megaera you are probably going to have to deal with a Hand of Purity button, while other fights Clemency (with no extra buttons needed) may suffice.
And speaking of utility, paladins are probably a little unique among most classes in that because of our vast array of utility abilities and spells, we have a lot of "fluff" that might not always be used to buy wow gold, but can be so critical that you can't not have them somewhere handy on your bars. A great paladin is one that has Hand of Protection, Hand of Freedom, and Hand of Sacrifice at the ready, and an overly prepared (possibly paranoid) paladin is one that finds room for Hand of Salvation as well.
I could go on and on with other uncommonly used, situationally useful buttons -- Blinding Light, anyone? -- but I'll spare you all the grocery list.
Considering all that, when I'm evaluating everything on my bars today, including macros, and despite everything that's been taken away, I still feel like we have a very healthy number of buttons demanding our cheap wow accounts attention. Sure we're not (for example) a pet class with an array of macros just to keep the pet from somehow eating a healer in the heat of battle -- but it's still very feasible to feel overwhelmed by what we have to work with.
And as much as I may make it sound like PvE paladins have a lot on their plate, I can only begin to imagine what PvP paladins need to work with since their gameplay revolves around random and unpredictable situations.
Friday, June 7, 2013
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