Quercus will
regularly send out notifications as warband camps crop up in the Wilderness.
You'll need to gather some strong, trustworthy friends, gear up, and make your
way there past the PKers and other perils of the Wilderness. Do this, though,
and with skill, teamwork and plenty of courage, you'll be able to take the
warband down.
Armadyl Warbands
If you've set your
sights on taking out a warband, a direct assault isn't the way to go. Each
warband camp is based around a buy runescape accounts summoning beam, used by the warband to summon in
allies. Get close enough without being seen, and you'll be able to convert the
beam, switching its alignment to that of a rival god. The conversion process is
quicker the more people are involved, so be sure to sneak in as many saboteurs
as you can. Once that's complete, the colour of the beam will change, and
you'll be able to start another such process: this time, a summoning ritual to
bring in a rival warband! Once successful, the opposing force will attack and
you can get stuck into the fight on your own terms. These are the first enemies
in the game to use Evolution of Combat mechanics and all-new AI, so they'll
still be formidable foes!
Saradomin Warbands
If you make
yourself seen, the warband will summon like-minded rogues through the beam, and
the fight will be stacked against you. Also, sell runescape accounts never forget that this is the
Wilderness. You'll make a tempting target for PKers - or even traitors from
your own ranks - who may deliberately alert the warband to distract you while
they take you down.
Everyone involved
with converting the beam or summoning in the rival warband will receive a
healthy helping of Prayer or Summoning XP (respectively) at the completion of
each stage. The leader of each warband also gives a chunk of Slayer XP to those
responsible for his demise. On top of that, each warband's camp includes tents,
filled with crates of ill-gotten goods related to a number of skills:
Construction, Farming, Herblore, Mining and Smithing. Everyone involved can
loot up to 25 of these per camp, and bringing these back to Quercus will earn
you generous XP in the crates' related skills. You can't teleport while
carrying the crates, though, so this might be easier said than done!
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