Friday, June 28, 2013

my gear AND MY diablo 3 account gets banned

An unban to see if some of the people have changed attitude?  Would be in order imo!as long as you keep playing the game...if you stop playing for awhile your authenticator means nothing...happened to me.

 Blizz, if u continue banning all of the Diablo III items for sale hackers, u'll end up with empty servers! There's no or almost no real players who doesn't use any kind of hack or third party apps when playing Who wants to bot a sorry game............oh yea that's seems logical why play a crappy game rather have a bot do it.They don't permit use of it "IN" Diablo 3.....did they say anything about the other games. I never used any hack in any game. But I'll get hacked, lose all my gear AND MY diablo 3 account gets banned. Thanks for nothing.

 Who wants to bot a sorry game............oh yea that's seems logical why play a crappy game rather have a bot do it.People think the Blizzard ban accounts just make money... but the truth is, they do that to save the game, because cheats and hacks will ruin the balance of the game and eventually ruins the game itself-that's proven and tested, best example, RF Online, I wont sell Diablo 3 account elaborate more, just do the research esp. on statstics of other online games. . . GOOD word Blizz.Diablo 2 is the best rpg ever made, Diablo 3 has great graphics and physics engine, but the gameplay sucks and the AH ruined the game.

Tuesday, June 25, 2013

I'm not in favor of Lodestones

While I'm not in favor of this, I'll still use it (why not? It's a competitive edge, after all). Can we at least make sure the following restrictions are in place:

1) No Elven LS w/o Regicide (maybe even Roving Elves) completed.
2) No Canifis LS w/o the quests to access Canifis(forget what they are, been so long since I did them) completed.
3) Warning on Wildy LS in case of misclicks (it'll be AWFULLY close to Edgeville LS, and I can't tell you how many times I've been trying to go to Fally, accidentally clicked Tav LS and wound up there).
4) No Fremmy LS w/o at least Fremmy Trials completed.
5) No Oo'glog w/o As a First Resort... completed.
6) No Eagle's Peak w/o, Eagle's Peak quest completed.

I think adding these req's will help balance them, and make it so that established lore is at least a little less ignored buy runescape accounts--aside from wildy one giving a warning. That one's just common sense.

Monday, June 24, 2013

more people to PvP

Though I tried my share of World PvP from time to time since I arrived to WoW, it never has attracted me enough to be serious about it. But I got guild invited to one of the new battlegrounds and it was really fun. I can't remember the name but it's the small one where you pick up balls. As we all were on the center most of the time, it was more of a deathmatch than anything else.

The gear isn't the issue, it is the attitude.  People gifting me some moba champions might have some impact on my performance, but would have little impact on my lack of enjoyment of the environment.

If Blizzard wants more people to PvP, there needs to be a better way to give players a better way to find a compatible group.   If a 'reads arena junkies daily" player plays with a "trys pvp once a month" player, then neither will have a fun experience and PvP will be a small niche in the game.

If they are going to continue with the current gear currency paradigm, where entering a new season requires rapid farming of fast wow gold honor for last season's gear as baseline, and the previous season's gear is also sufficient (or close enough) to catch an alt up for current tier LFR, they may as well combine honor and justice points into one "lesser" currency.

As things stand, if you aren't buying heirlooms, there is no strong reason for purchasing 458 JP items when you can convert to honor and purchase 476 gear (and soon, 496). While there is a penalty for converting JP to honor, it's just a small nuisance at this point; even with losing a 3rd the "value" of JP earned, it is still faster for a healer or someone willing to tank to grind "honor" through chaining heroics than running random BGs.

Also, next tier, the gear we can purchase through honor, barring a few trinkets, will be superior to anything we could purchase wow accounts for valor prior to 5.2 PVE vendor gear, and I think there's an expectation that we will do this, so why keep with the pretense of having to go to an obscure vendor in SW or Org to convert? It seems to me that if they want to encourage people to try different things, eliminating the difference in currencies for "baseline" gear would be smart.

Friday, June 21, 2013

Arena matches

"For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria."

idk how I feel about this. Why not the debuff that is used in tournament play. Thought it was a stacking debuff to increase wow gold damage taken every minute after 15. I kinda rather have that because there have been plenty of times where as a healer ive been trained to 10% and escaped by the hair on my chin yet have come back and won (even in long matches)

increase to damage just seems a bit more fair. buff both teams damage, eventually the healers wont be able to keep up. This is more ideal for 3s I guess but you probably dont see many double dps games (vs double dps or vs healer/dps teams) lasting over 15. just my opinion. Also, scroll down really fast and look at names, all you see in purple and green.

Depending on what spec you play, KJC only affecting 1 spell is not an even trade off for no speed penalty. For raiding, the speed penalty has little to no effect if you have the forethought to not trigger it prior to being stuck in selling wow accounts the middle of fire: for PvP it is nice for kiting, but as soon as somebody puts a slow on you it is pointless (because multiple slow effects don't stack, current KJC will not have affected your speed if you get slowed by a player too). Your assertion that KJC only working on 1 spell is "more OP" is very situational. If you play a Lock you would know that (in PvE) moving while casting Soulstone for a Brez is very useful (don't want to stand in damaging mechanics and kill yourself trying to rez someone, do you?), you are REQUIRED to spam Drain Soul during execute phase as Affliction, as Demo you need to spam Soul Fire during execute phase also and if your pet dies you MUST resummon (though you are probably going to use insta-summon), and finally as Destro Chaos Bolt must be used often and always before max Embers.

Wednesday, June 19, 2013

I understand some of the nostalgia about attunements

I understand some of the nostalgia about attunements, aside from the "forgetting how annoying they were" factor.

First, they were lore-rich questlines leading up to the raids.  Many of the raids in the Wrath/Cata era suffered from "because it's there" syndrome with the raids.  A new raid was released, and you just flew on in.  It's a serious disconnect for people who enjoy the raiding and the lore of the game.

Second, they were incredible accomplishments, which felt rewarding.  Those raids that get lead-ups these days come from either the zones or complementary dungeons (Twilight Highlands/Bastion of Twilight and Dragon Soul/Deathwing, respectively).  Finishing the story of cheap wow gold a zone doesn't have quite the same impact as those quests which go above and beyond in making a story which encompasses the world.  Likewise with finishing dungeons; we've finished dungeons.  We always finish dungeons.  And we know that after we finish that dungeon for the quest, we'll be back there tomorrow for more gear, and then the next day and the next for valor points, ad infinitum.  The impact is lost.

Finally, I can understand the attitude of wanting to sell wow accounts and separate "serious raiders" from those who weren't willing to work for it.  I've pugged far, far too many players who probably wouldn't have fussed with an attunement; having some mechanism keep those folks out of the pool of raiders sure looks attractive after they volunteer for your raid then drop out two bosses in.

(I'm not saying I agree with that last point, but I do understand.  Ultimately, those people are a server-culture problem, not an attunement problem.)

Monday, June 17, 2013

Ack, forced to use twitter with the annoying "1" after it, since my google account of the same name isn't returning my icon, merely the default image. Anyway on topic, I feel as if for many players we are robbed by so much of the lore taking place off screen. I wouldn't know the first place to go to start looking for a comic. I've read a few of the books and while they have certainly enhanced my appreciation of the game, without that missing link, I wouldn't care as much as I do about wow or what happens within it as I do now. I feel as if there should be a more active presence in game as to what's taking place off screen, otherwise the game itself loses something.

As a caveat of my own point I wanted to add that so much of the dragon aspect stuff felt lost on me this expansion that I just didn't care about Death-Wing as a major figure. Ironically it was me going back to sell world of warcraft accounts work on netherwing dailies to acquire my drakes that finally made any of the original bosses in Cata's launch make any sense to me. Lore doesn't have to be boring cut scenes in the middle of a boss fight or long drawn out quests. Just seeing NPC's approach each other and begin interacting is often enough to gather my attention.

"That said, I'm not sure how this could better be resolved in-game. I am thinking maybe with questlines...but not buying wow accounts everyone likes quests. Cut scenes might work...but not everyone likes them either." Well, they could do it in books, but not everyone likes them...oh wait!

I really think they just need to at least have little triggered cutscenes for us in-game, but more like the ones you get after your server downed the Lich King or Deathwing; stuff that you choose to watch or not.  Plus they already have that guy who just stands there moping by Magni, he'd be perfect to have his cutscene, and he was even an eyewitness so it makes more sense than a statue or Chromie. 

Thursday, June 13, 2013


Okay. I'll believe it when I see it.  We'll both be on the look out for Dalaran it seems. You and I have different feelings on groveling it seems, and that's totally fine.  Different strokes for different folks and all that. For example,  I see a situation where the Horde are killing each other.  This pleases me.  I should be finding a good seat and popping some popcorn as the whiny little punks run Ogrimmar red.

Instead....I am collecting dinner for Vol'Jin while he mocks me.  Maybe if I am a good boy I will get to wash his feet and braid his hair...because we all are just over the moon with Vol'jin....I mean, isn't that why we are helping his widdle rebellion instead of, i don't know...TAKING BACK ASHENVALE? Besides the fact that Stromgarde has far and away more meaning to buy wow gold the Alliance player and has been a long suggested desire for an Alliance story and push since before the Cataclysm revamp?

Doesn't that sort of exemplify the though process of Blizzards writers?  "Get in the kitchen Alliance and make me some grub, the Horde have battles to plan!"  I guess that's why the 10,000 year old Tyrande, leader of the Night Elfs, only knows how to bounce around for maximum tit shake.  If you are not super machismo, testosterone Ogres...your story is not cheap wow accounts worth telling. Varian is getting his fistpump moment in Orgrimmar, the, you know, Horde capital. Let the Worgen join the Night Elves (to whom they kind of owe a lot) in their war in Kalimdor. Let the Horde have some pride (and not the Sha kind) in something, because we're losing everywhere else.

Friday, June 7, 2013

The state of our toolbox

At the start of Mists there was a noticeable ability prune, as some spells and attacks became exclusive to one spec or another. For example, holy took most of the healing spells we once had the possibility of draining our mana with. Not really a loss there. However, consider that when the spec walls went up, we managed to squirrel away Holy Wrath and Consecration from holy and retribution, and in turn retribution got sole custody of Exorcism and Inquisition.

To partially make up for losing access to these abilities, Mists introduced the new talent system with its various optional abilities. One moment you could have Speed of Light sitting on your bars, and then another moment it's gone because Pursuit of Justice and Long Arm of the Law are both sell wow accounts passive. Protection paladins can be assumed to have to deal with a Sacred Shield button, unlike holy and ret. And on fights like Megaera you are probably going to have to deal with a Hand of Purity button, while other fights Clemency (with no extra buttons needed) may suffice.

And speaking of utility, paladins are probably a little unique among most classes in that because of our vast array of utility abilities and spells, we have a lot of "fluff" that might not always be used to buy wow gold, but can be so critical that you can't not have them somewhere handy on your bars. A great paladin is one that has Hand of Protection, Hand of Freedom, and Hand of Sacrifice at the ready, and an overly prepared (possibly paranoid) paladin is one that finds room for Hand of Salvation as well.

I could go on and on with other uncommonly used, situationally useful buttons -- Blinding Light, anyone? -- but I'll spare you all the grocery list.

Considering all that, when I'm evaluating everything on my bars today, including macros, and despite everything that's been taken away, I still feel like we have a very healthy number of buttons demanding our cheap wow accounts attention. Sure we're not (for example) a pet class with an array of macros just to keep the pet from somehow eating a healer in the heat of battle -- but it's still very feasible to feel overwhelmed by what we have to work with.

And as much as I may make it sound like PvE paladins have a lot on their plate, I can only begin to imagine what PvP paladins need to work with since their gameplay revolves around random and unpredictable situations.

Awesome wow news

this is so awesome and exactly the sort of thing that might bring me back to the game. i enjoyed pugging the comparatively intimate and easy 10 mans in wrath and cataclysm, but as pugging went down and joining a guild became more necessary, scheduling conflicts always got in the way.

i felt guilty if i missed a night, and if more than 1 or 2 of my fellow raiders couldn't make it i'd have to spend buying wow accounts a night i could have spent doing other things twiddling my thumbs.

they could try to improve the loot system somehow. i detest clearing a raid without seeing a single piece of gear- mousing over what dropped is part of my raiding ritual. maybe keep the individual gear system (there are many reasons why it is necessary) but maybe drop extra/useless stuff that the entire raid gets? i dunno.

in conclusion, LFR is neither engaging nor enjoyable for me, and this is something completely different. i only hope that i will be able to wow gold for sale hop directly into flexible raiding with full justice (read: quickly grindable) gear.

 I came back a few weeks before 5.3 and hit 90 after 5.3 had hit. Gearing up to 480 is doable in two weeks (I did it in 3 but I had a "no dailies" policy, although I got super lucky in the 470 raids).

Between PvP gear (one or two pieces can help... Maybe a weapon?), crafted gear, 5.3 barrens gear (you can get 1 a week with juju), and the honor gear it is possible to be ready for ToT in no time.

Wednesday, June 5, 2013

Mana Tide Totem: Blessing and curse

Shaman have a very unique problem, something that takes the form of a blessing and a curse for us. Namely, this takes the form of Mana Tide Totem. Our wonderful little totem has been with us for quite a while, it has done some wonderful things for us as healers and making sure we have a well of mana to drink from when we need it. It's a great totem, don't get me wrong, but it has a dark side. The ability allows us not only to give ourselves mana back, but also to restore mana to our raiding healing counterparts withing 40 yards of cheapest wow gold it. Combine that with the fact that it operates at 200% of your spirit total excluding short term buffs like trinket procs, and you have a very powerful raid tool that is very coveted. It's good, no two ways about it. However it has a bit of a downside as well.

Since the birth of this wonderful water world spirit, restoration shaman have gotten saddled in some folks eyes with the label of mana battery. Something that while funny at first, has sort of become something that many raid leaders choose to solely identify healing minded shaman for. It has certainly always been a personal grievance of mine when I hear people refer to resto shaman as nothing more than mana batteries. There is a school of thought that holds that stacking spirit is the most important thing you can do buy wow accounts in terms of helping your raid team as a whole. That there is a certain amount of sacrifice that you need to make to your throughput in order to focus on having a ton of spirit. It is not a thought I subscribe to personally, but it is in fact out there.

Because of this cooldown, you may sometimes come under a lot of pressure to stack a ton of spirit and truly become that mana battery. It sounds like it may be something that isn't too common, but I get where to buy wow accounts a lot of emails about this and it does come up in conversation rather frequently whenever I'm talking to newer healers or resto shaman that have just changed guilds or raid teams.

Tuesday, June 4, 2013

Blackrock Cavern and Throne

Two new gear vendors were added in Patch 5.3 that sell ilevel 232 gear so that you can immediately do the Blackrock Cavern and Throne of Tides dungeons upon reaching level 80. The ilevel requirement for both dungeons is 226 which is greater than the questing and dungeon gear from Wrath of the Lich King. Before the patch, if you were leveling up via dungeons, you had to stop and quest for a bit at level 80 in order to get fast wow gold the ilevel of gear required to continue running instances.

Quartermaster Iris Moondreamer at the Nordrassil Inn in Hyjal sells full sets of gear for each class. In Vash'jir, Erunak Stonespeaker saves you from drowning and then sells the same gear as Iris. The beginning quest reward gear in Cataclysm is ilevel 272, so questing for a while will get cheap wow accounts you better equipment, but these new vendors help close the gear gap.

Note: If you are choosing to buy your gear from Erunak, make sure to do so before completing the quest chain that gets you out of the sunken ship. as he stops being a vendor in the next phase.

I had missed this detail in the patch notes so it was a pleasant surprise when questing in Hyjal on a mage that had leveled the previous 20 levels via pet battles and archaeology. Though the gear gap isn't as large between the older expansions, I'd still like to see more supply vendors like these and the ones in Pandaria as you level up, particularly if you are doing so in a non-traditional way.

Monday, June 3, 2013

Ashenvale under Grom Hellscream

In fact, I can't help but see a bit of bias in this article. There's no real mention of Alliance faults, assaults, or plain out aggression. Not a breath of information about Warsong, where the Elves very first decision was slaying countless Orcs for cutting trees for shelter. Or the Worgen creating a gate to save them from the scourge, but wouldn't allow Lordaeron (Now the Forsaken) to enter for sanctuary. What about cheap wow accounts invading the Barrens, fully knowing two large capitals of the Horde (Thunderbluff and Orgrimmar) are in the area?  What about Camp Taurajo? Transgressions that caused the Tauren to barricade entrance to Mulgore. The Draenei landing on Draenor causing the Burning Legion to invade and cause a mass Orc enslavement? I'm sure a warning might have been nice.. How about fully turning their back on Lordaeron and Silvermoon when they knew the Scourge were approaching?  I could keep going on and on... And if you know anything about lore you KNOW I could.

Maybe we could rewrite this article without a large chunk of bias, mentioning only the Horde faults and plenty of Alliance positives, hm?

You have a gift for downplaying the arguments you find  uncomfortable instead of actually addressing them in your rhethoric. An admirable trait, but not all that uncommon.

1) Orcs began the deforestation of Ashenvale under Grom Hellscream during the Third War, long before the night elves joined the Alliance or even learned of its existance - and never stopped. The "merely tools for shelter" part is an outright lie: that timber went towards the construction of military encampments and siege engines.

2) And your point is? Denying foreigners the admittance to a country is not an act of aggression, however unethical it may be. where to buy wow gold Note that these foreigners launched an full scale military campaign on that country after being denied, which is both an act of agression... and highly unethical.

3) Yeah, there was a treaty with the Horde. The Horde broke it before Alliance opened the second front in the Barrens.

4) Somehow I missed the part with the Burning Legion causing "a mass orc enslavement" after the draenei arrived on Azeroth. When and where exactly did it happen?